Disruptive Strikes antimatter depletion increased from 8/10/12 to 10/20/30. Jam Weapons duration changed from 15/25/35 secs to 30/30/30 secs. Jam Weapons antimatter cost decreased from 75 to 70. Suppression duration increased from 40 secs to 90 secs. Suppression cooldown decreased from 40 secs to 30 secs. Suppression antimatter cost decreased from 100 to 75. Units acquired with Domination will now have their orders reset. Vengeance antimatter cost decreased from 75 to 70. Cleansing Brilliance cooldown increased from 75 secs to 120 secs.
Designate Target damage bonus increased from 25% to 40%. Shield Restore cooldown reduced from 16 secs to 11 secs for all levels Shield Restore AM cost reduced from 90 to 65 for all levels Shield Restore shield points replenished reduced from 350/700/1050 to 250/500/750 Embargo duration reduced from 120 secs at all levels to 60/90/120 secs. Fix for Missile Barrage not applying all of its damage correctly. Fix for Finest Hour not applying all of its splash damage correctly.
Sins of a Solar Empire v1.09 (aka 1.1 beta) Changelist Quick guide on beta testing Sins 1.1 (if you wanna report bugs and stuff) Sins v1.1 Beta Information (how to get the beta patch)
Here are some VERY IMPORTANT links about the new patch (and how to get it with Impulse): Please note that your game becomes incompatible to older versions of the game if you install the patch. Unlike before you have to download a special software by StarDock called Impulse which keeps all your StarDock applications and games up-to-date. StarDock has released a beta version of the upcoming 1.1 Patch for Sins of a Solar Empire.