Some can even reach max level before you have escaped the Helgen keep bet you weren't expecting that So with such golden opportunities out there, let's take a look at the easiest ways to power level skills in Skyrim. Where I ran out of ideas was which condition to use for the Lock to run on event data (lock object). Skyrim presents power leveling opportunities for most skills, though some can be leveled much quicker than others. On the SM node conditions the actor is easy its just GetISID on player set to run on event data (actor). what's the point in enchanting a necklace with an enchantment that makes lockpicking 'easier' if it don't even work i probably wouldn't of used that many. i used 5-6 without the enchanted necklace then used 5-6 more with the necklace on before i finally picked it. In Elder Scrolls Online, the lockpicking system bares the most resemblance to that of Oblivion. the first and only master lock i tried picking so far was violas house so i could plant her ring. If the lockpick is not in the right position, it will break from excessive pressure applied by the tension wrench. Incidently I presume you need these to fill the OnStoryPickLock quest script which is run by a quest called from the Lock Pick event. In Skyrim, the player had to feel for the right tumbler position with a lockpick whilst turning a tension wrench in the lock its self. As a result, the easiest way to succeed at lockpicking is to adjust your position a few spaces over to the right or left, make a very brief unlocking motion to see if the lockpick shakes or not, and if it doesn't continue sliding it in. I presumed from the way other events work you create two alias' in your quest one for actor (From event -> actor) and one for a lock (From event Lock Pick -> Lock object), the problem then is how you get the SM to communicate info to the quest. When you hit on the wrong position, the game makes a distinctive resisting sound and your lockpick shakes.
I expect you have googled all the baffled references! Determine how many picks youre willing to break before reloading. The lock pick one seems to have most people beaten, largely because there is no vanilla game example. But I did have a look at all the events a while ago to see what might be useful.